UPDATE: I've decided to make the course free for everyone. Enjoy!
Welcome! This course continues where Make Minecraft Terrain (Unity) left off by re-implement our our voxel terrain solution using Unity's C# Job System.
I cover:
- Using the Job System
- Using NativeArray's to get data from a job
- A BlockType system that works with the C# Job System
- Generating many many chunks at once, rather than just 1
- Infinitely generating chunks around the player (like minecraft does!)
- "Minecraft Chunk floodfill" is a section that will cover minecraft style spiral "chunk floodfill", so you can generate chunks the way minecraft does!
See you in there!